AR, VR & Web
← Knowledge baseReal-time 3D on headsets, phones and browsers.
- 01Delivering 3D on the webDownload size is the constraint nobody has on desktop. What that changes about every asset decision.
- 02Preparing models for ARReal-world scale, two ecosystems, and lighting you do not control.
- 03VR performance: why the budget halves twiceTwo eyes, high frame rates, and a hard comfort requirement. The strictest real-time target there is.
- 04Building a 3D viewer for the webWhat a product viewer actually needs beyond loading a mesh, and the decisions that make it feel good.
- 053D for product pagesWhat a 3D product view has to get right to be worth its download, and where generated models fit.
- 063D for visualisation and digital twinsWhere the model represents something real, accuracy stops being an aesthetic question.