Pricing

Transparent pricing, choose what fits you.

Tax may apply at checkout.

Tester

Try it yourself

€5/month
3D credits
500 /mo

About 7–17 models a month

  • Ultra detail: not included
  • Quad meshes: not included
  • Jobs at once · one at a time: included
  • Multi-view input · 2 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Private by default — publish only the models you want seen.

Basic

Indie devs & 3D artists

€16/month
3D credits
1,600 /mo

About 23–57 models a month

  • Ultra detail: included
  • Quad meshes: included
  • Jobs at once · 2 of each kind: included
  • Multi-view input · 4 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Private by default — publish only the models you want seen.

Most picked

Creator

For serious projects

€50/month
3D credits
5,000 /mo

About 73–170 models a month

  • Ultra detail: included
  • Quad meshes: included
  • Jobs at once · 5 of each · texturing 3: included
  • Multi-view input · 4 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Private by default — publish only the models you want seen.

Creator Pro

For high-volume creators

€150/month
3D credits
15,000 /mo

About 220–530 models a month

  • Ultra detail: included
  • Quad meshes: included
  • Jobs at once · 10 of each · Smart 3D 5, texturing 5: included
  • Multi-view input · 4 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Private by default — publish only the models you want seen.

FreeStart free — no card required. 140 3D credits, once · Zetta N1, from a prompt or a single image · Image generation, unmetered — no credits, up to 2K. Models made on the free plan are public.

Sign up free

Enterprise

For studios and teams that need volume, a contract, and someone to call. Allowances, terms and support are agreed per customer rather than listed.

  • Volume 3D credits, priced per agreement
  • A dedicated node processing your requests
  • Higher concurrency — more jobs running at once
  • A dedicated account manager, not a support queue
  • Invoicing, procurement and security review

Email us

enterprise@zetta3d.ai

What a credit buys

Every operation, in 3D credits.

A generation is one base plus whatever options you add. Post-process steps run against an asset you already have. Every figure below is in 3D credits, and the total is shown before you commit.

  • 1 credit = €0.01
  • 100 credits = €1.00

Generation — pick one

Every generation starts with exactly one of these. A row marked “Any engine” is the price wherever an engine has no rate of its own.

OperationEngineCreditsApprox.
Geometry onlyAny engine28€0.28
Geometry onlyZetta N2.533€0.33
TexturedAny engine48€0.48
Gaussian splatAny engine50€0.50
TexturedZetta N2.550€0.50
Low polyAny engine58€0.58
Geometry onlyZetta Np1.567€0.67
Geometry onlyZetta Np167€0.67
Low polyZetta N2.567€0.67
TexturedZetta Np1.583€0.83
TexturedZetta Np183€0.83
Gaussian splat worldZetta Splat 2212€2.12
Gaussian splat world, largeZetta Splat 2.1412€4.12

Generation — add any

Added to the base above. A row marked “Any engine” is the price wherever an engine has no rate of its own.

OperationEngineCreditsApprox.
Custom face countZetta Np1Included
Custom face countZetta N2.5Included
Custom face countZetta Np1.5Included
Multi-viewZetta N2.5Included
Multi-viewZetta Np1Included
Multi-viewZetta Np1.5Included
PBR materialsZetta Np1.5Included
PBR materialsZetta Np1Included
PBR materialsZetta N2.5Included
Quad meshZetta Np1.5Included
Quad meshZetta N2.58€0.08
HD textureUp to 4K textureZetta N2.517€0.17
HD textureUp to 4K textureZetta Np1.517€0.17
HD textureUp to 4K textureZetta Np117€0.17
Custom face countAny engine20€0.20
Multi-view inputAny engine20€0.20
PBR materialsAny engine20€0.20
8K textureUp to 8K textureZetta Np1.533€0.33
8K textureUp to 8K textureZetta Np133€0.33
Segmented partsZetta N2.533€0.33
Ultra detailZetta N2.533€0.33

Finishing tools

Run against a model you already have. One price, whatever made the mesh.

OperationEngineCreditsApprox.
World collider mesh (GLB)Any engine8€0.08
World splats (PLY)Any engine8€0.08
Texture EditAny engine17€0.17
Smart UVUp to 80,000 triangles · keeps textures, rig and animationAny engine33€0.33
Texture Edit (HD)Any engine33€0.33
Auto RiggingAny engine42€0.42
Smart TopologyZetta R150€0.50
Texture Edit (8K)Any engine50€0.50
AI SegmentationAny engine67€0.67
Smart SegmentationAny engine92€0.92
Smart TopologyAny engine97€0.97
Smart Segmentation from an imageAny engine142€1.42
World to mesh (GLB)Any engine467€4.67

Every paid plan buys credits at the same rate; what changes is how many you get each month. Converted prices are indicative — Stripe charges in EUR.

FAQ

Frequently asked.

What is a 3D credit?

The unit all 3D work is billed in. On a plan, one credit is €0.01 — every plan buys them at that same rate, and what changes between plans is how many you get each month. Every operation has a fixed price in credits, listed on this page, and the Studio shows the total before you commit to a job.

How far does a 3D credit actually go?

On Zetta N1, a geometry-only draft is 28 credits, a textured model 48, and the usual default — textured with PBR materials — is 68. A full pipeline asset, generated and then put through Smart Topology and auto-rigging, is around 207. So the entry tier is a couple of finished assets or about seventeen quick drafts, depending on how you work.

Why is a generation not a single flat price?

Because each option adds real work to the job, and the price follows it. You pick one base — geometry only, textured, or low poly — and then each option adds to it: multi-view input and PBR materials among them. N2.5 adds its own: a detailed density band, 4K textures, quads, and a mesh split into parts. A flat per-generation charge would overcharge anyone doing quick geometry drafts and lose money on everyone doing PBR.

What happens when I run out of credits?

Generation stops and nothing is charged unexpectedly — there is no overage bill and no silent top-up. You can buy a top-up pack on any plan, free included, or move up a plan at any point, and the new allowance applies from that moment.

Do unused credits roll over?

Your plan's monthly credits do not: the allowance resets at the start of each billing period, and plans are sized so a typical month has slack rather than assuming you will bank the remainder. Top-up credits are the other kind — bought once, they never expire, they survive a cancelled plan, and they are spent last, after the credits that would otherwise run out.

What can I do without a plan?

Generate 3D models, and generate images. Image generation is unmetered and always free — Flash, up to 2K. In 3D you get 70 credits to start plus another 70 for finishing onboarding, and you generate with Zetta N1 from a prompt or a single image, with every option that model offers. What a free account does not get is the rest of the Studio: the finishing tools, the other engines, multi-view input, and choosing how the mesh comes out — quality, polygon count, low-poly and Ultra are fixed, and the model generates at its own default density. One job of any kind runs at a time, and a second is refused until the first finishes rather than queued. 3D Pipelines are open too, running whichever of their steps your account can run. Models made on a free account are public — they can appear in the community gallery and anyone with the link can open them.

What does a paid plan add?

The rest of the Studio. From Tester up you get every finishing tool — retopology, segmentation, AI texturing and auto-rigging — plus the Zetta N2.5 and Zetta Np1 engines, the quality selector (low-poly or High-Res, or an exact polygon count you type), multi-view input, image editing and composing, AI-generated PBR texture maps, 4K images and the Pro image model. From Basic up you can run several jobs at once — how many depends on the plan, and the next question has the numbers. New models are private by default, and you publish the ones you want seen. Two things start a rung higher: Ultra detail and quad meshes need Basic. And multi-view widens once — two reference views on Tester, the full set of four from Basic up. Gaussian splats also come with a paid plan, and are in early access — request it from the Generate Splat tab.

How many jobs can I run at once?

It depends on the plan, and it is counted separately for each kind of job — Zetta N2.5 generations, Smart 3D generations, rigs, texturing and conversion, segmentation and retopology, and Gaussian splat worlds and their exports. Free and Tester run one job of any kind at a time. Basic runs two of each kind at once. Creator runs five of each, and three for texturing and conversion. Creator Pro runs the most we can: ten each of Zetta N2.5 generations, rigs, segmentation and retopology, and splat worlds and their exports, and five each of Smart 3D generations and texturing and conversion. Zetta N1 runs one job at a time on every plan. Jobs of different kinds do not hold each other up — two rigs running do not stop you starting a texture. When a plan is already running as many of a kind as it may, a new one is not taken or charged: the Studio says so and shows the plan that would run it.

What is free of charge?

On any plan here, all 2D work is unmetered: generate, edit and re-compose as much as you like at any size, on either model, without spending a 3D credit. 3D credits are only ever spent when you turn a look into 3D, so you can settle on it before anything is billed. Without a plan you can still generate images — editing, composing, 4K and the Pro model are what a plan adds.

Do I own what I generate?

Yes. Assets you generate are yours, including for commercial use, and that does not change if you cancel. The Terms set out the detail.

Can I cancel whenever I want?

Yes. Cancelling stops the next renewal and you keep the plan until the period you have paid for ends.