Knowledge base
Reference for making 3D with AI and shipping it — what the tools do, where they fail, and how the results fit into a real pipeline. 110 articles.
Generate 3D
Turning prompts, photos and reference views into usable meshes.12 articlesGame Development
Getting assets from a generator into a shipping game.12 articlesGame Engines
Unity, Unreal, Godot, Roblox — importing, materials, and limits.12 articles3D Software
Blender, Maya, ZBrush, Substance and the rest of the toolchain.10 articles3D Modelling
Topology, sculpting, hard surface, and how meshes are built.10 articlesTexturing & Materials
PBR channels, UV layouts, baking, and why a material looks wrong.10 articlesRigging & Animation
Skeletons, skinning, retargeting, and auto-rigging limits.8 articlesFile Formats
GLB, FBX, OBJ, USD, STL — what each one actually carries.9 articlesOptimization
Polygon budgets, LODs, draw calls, and texture memory.8 articlesAR, VR & Web
Real-time 3D on headsets, phones and browsers.6 articles3D Printing
Watertight meshes, wall thickness, and print-ready export.5 articlesWorkflow & Industry
Pricing, licensing, team pipelines, and where AI 3D fits.8 articles