Generate 3D
← Knowledge baseTurning prompts, photos and reference views into usable meshes.
- 01Text to 3D: what a prompt can and cannot produceA sentence becomes a reference image, and the image becomes a mesh. Understanding that two-step path explains most of what text-to-3D is good and bad at.
- 02Image to 3D: turning one photo into a meshOne picture, one mesh. What makes a good input photo, why the back of the model is guesswork, and when a second view is worth the effort.
- 03Multi-view to 3D: when one photo is not enoughFeeding several angles of the same object removes the guesswork from the far side. What views to supply, in what order, and when it is worth the extra effort.
- 04Retopology: why a generated mesh needs rebuildingReconstruction produces dense, irregular triangles. Retopology rebuilds the same shape with geometry you can animate, texture and ship.
- 05AI segmentation: splitting a model into partsOne mesh becomes several named pieces. What that buys you, where the cuts land, and why a segmented model is not the same as a modelled-in-parts one.
- 06AI texturing: repainting a model without remodelling itChanging a surface without touching the shape. How a reference image drives a retexture, and why the result depends on the UV layout underneath.
- 07AI rigging: what auto-rigging can and cannot skeletonAutomatic rigging works on one shape: a humanoid in a T-pose. Why that constraint exists, and what to do when your model is not one.
- 08UV unwrapping a generated modelReconstruction rarely produces a usable UV layout. What unwrapping does, when to run it, and how it interacts with retopology.
- 09Why background removal improves 3D reconstructionA backdrop gives the reconstructor edges that do not belong to your object. Removing it is usually the cheapest quality improvement available.
- 10Writing prompts for 3D generationA 3D prompt is not an image prompt. What to include, what to leave out, and why lighting and mood words are wasted.
- 11Photographing an object for 3D reconstructionThe camera work that decides how good a reconstruction can be. Mostly lighting, background and angle.
- 12Common generation failures and what causes themA diagnostic list. The recurring ways reconstruction goes wrong, and whether each is fixable.