News
Launches, product notes and what we are building.
LaunchIntroducing 3D PipelinesBuild a recipe once — generate, retopologise, lay out UVs, texture, rig — and run it on one picture or twenty, automatically or a step at a time.
LaunchIntroducing Gaussian splatsPhotoreal objects and whole worlds you can fly through, from a picture, several pictures or a video — the first output in Zetta 3D that is not a mesh.
LaunchIntroducing Zetta Np1.5Quads. That is the headline, and for anyone who opens a generated mesh in Blender rather than dropping it straight into an engine, it is the whole story.
LaunchIntroducing Zetta Np1Low-poly all the way down, and the only engine here that writes 8K textures. Not a smaller N2.5 — a different bet about where an asset should carry its detail.
LaunchIntroducing Zetta N2.5A second generation engine with the widest option set we ship: quads on any base, a mesh returned in editable parts, an Ultra geometry band, and low-poly that is built rather than decimated.
LaunchIntroducing Zetta N1Our neural 3D model is live. Text, a photograph or several reference views become a mesh — and the tools to finish it are in the same studio.