Digital twins · Industrial sites

The 3D every digital twin is missing.

Every digital twin stands on a 3D model of the real site — scanned, cleaned and rebuilt by hand, and that is where twin budgets go. Zetta 3D generates it from your plans and photos instead: the site and every object in it, separately, composed into one scene anyone can open from a link.

  • Objects in minutes
  • Sites in days
  • One link, any device
A wheel loader generated with Zetta 3D, shown as its quad wireframe
  • 96% → 16%of executives see the value of a twin; only 16% plan a major increase in investment
  • $20–70 / m²to turn a site scan into a usable model — scanning is only 5–15% of it
  • 4–10 hoursto hand-model one simulation-ready piece of equipment
  • 20–24 weeksto deliver a standard single-asset twin

Hexagon digital twin study (660 executives, 2024); scan-to-BIM cost guides, 2025–2026; industry delivery estimates. Figures are orders of magnitude, not quotes.

See it

From plans and photos to a twin in a link

The problem

Why twins stall

Companies believe in twins; few of them scale. The reasons repeat across industries, and most of them are the 3D.

  • 01

    The 3D costs more than it returns

    Scanning is the cheap part. Turning the scan into a usable model is people modelling, for weeks.

    Generation replaces hand modelling. Photos and plans are enough — no crew on site.

  • 02

    A scan is one surface

    A point cloud or a photo mesh has no pump, conveyor or crane in it — only a surface shaped like one.

    Every object is generated on its own, so it is an object from the first minute: select it, move it, swap it.

  • 03

    Too heavy to open

    Scans and CAD exports run to tens of millions of polygons and have to be cut by 95–99% before they run in real time.

    Each object has its own polygon budget and clean topology, so the whole site runs on a phone.

  • 04

    No CAD, nothing to scan

    Older equipment has no usable CAD. What is not built yet exists only on drawings few people can read.

    Equipment comes from photos; the future state comes from the plans, with alternatives to compare.

  • 05

    Out of date in months

    A new machine or a moved rack means a re-scan at five or six figures, and more modelling.

    Generate the one thing that changed and swap it in. No re-scan.

  • 06

    Only experts can open it

    Twin platforms need licences, workstations and trained people — so the people who decide never see it.

    One link that opens in a browser, plus Unity and open exports for the teams that need them.

Every platform assumes someone else built the model. Nobody makes it.

How it works

Generated object by object, composed into one link

We do not capture a site and cut it apart. The environment and every object are generated separately, so each one is its own entity from the first minute — selectable, movable, swappable, ready for data.

  1. Layer 1

    The site

    The environment, straight from architectural, site or floor plans — or from photos of the site, with the objects separated out first.

    • From plans or site photos
    • Photoreal walkable worlds from pictures or a video (early access)
  2. Layer 2

    The things

    Every crane, pump, rack, forklift and door, generated from its own photos as its own light object.

    • Its own polygon budget, up to 2M faces
    • PBR materials from real photos
    • Split into parts, rigged when it moves
  3. Composed

    One link

    Site and objects composed into one scene, with behaviour included, and delivered as a link anyone can open.

    • On the web, or in Unity (launching)
    • Opens on a phone — no licence, nothing to install
    • Exports GLB, FBX, OBJ, STL

With architectural plans

Floor and site plans give the environment directly. Each object is generated from its own photos.

From photos of the site

Segmentation first separates the environment from the objects in the pictures, then each is generated on its own.

  • A wheel loader generated with Zetta 3D, shown as its quad wireframe
    Wheel loader · quad wireframe · generated with Zetta 3D
  • An industrial robot arm generated with Zetta 3D
    Robot arm · textured · generated with Zetta 3D
  • A cordless drill generated with Zetta 3D, with metal and plastic materials
    Cordless drill · PBR materials · generated with Zetta 3D

How we compare

A scan gives you a picture. CAD gives you parts, if you have it. Zetta gives you both, from photos.

How the ways of making a twin's 3D compare
ApproachThe real site, as objectsSeparate objectsRuns on a phoneNo crew on sitePhotoreal lookChange one thing, no re-scanSurvey-grade precision
Laser scanning & scan-to-BIMMeasured geometry, to millimetresPartlyPartlyNoNoPartlyNoYes
Photo capture & splatsA photoreal look, captured fastPartlyNoPartlyNoYesNoNo
CAD & BIM modellingExact objects with engineering dataPartlyYesNoYesNoPartlyYes
AI 3D generatorsFast, cheap single assetsNoYesYesYesPartlyPartlyNo
Zetta 3DA real site and its objects, from photos and plans, composed in one linkYesYesYesYesYesYesNo

YesYesPartlyPartly, or only in some casesNoNo Survey-grade is the one column we leave to scanning — see accuracy below.

Speed and cost

Speed and cost, today and with Zetta 3D
TaskTodayWith Zetta 3D
One piece of equipment with no CAD4–10 hours of hand modellingMinutes, from photos
A 50,000 sq ft building1–2 days scanning, then 1–3 weeks modellingThe composed site, objects included, in days
A warehouse of repeated equipmentThousands of assets at hours eachGenerated once, reused across sites
A change on siteA re-scan at $10,000–100,000+, then more modellingGenerate the new object and swap it in
A project not yet built$600–2,500 a rendered stillA future-state twin from the plans, alternatives included

A textured object with PBR materials costs 68 credits (€0.68) on our self-serve plans — against hours of modelling by hand. Site projects add service work, and still start an order of magnitude below scan-and-model.

Accuracy, plainly

Visually true to the source. Not survey-grade — and we say so.

Positions and footprints follow your plans when you give them. Every deliverable carries an accuracy label, and where millimetres matter our objects sit beside a survey scan of that zone instead of replacing it.

Visual fidelity is enough for

  • Explaining a site to the public, councils and investors
  • Training and operations at a glance
  • Concept layouts and future states
  • Simulation scenes where plausibility matters more than millimetres

Measured geometry is needed for

  • Retrofit design against existing conditions
  • Clash detection and prefabrication
  • Structural and engineering work

Here, a survey scan of that zone — with our objects beside it.

What we deliver

Start with one asset, or the whole site

Six ways in. An asset library or the missing assets are the easiest place to start; twin updates keep a twin true as the site changes.

  • Asset library

    Good first step

    Your real equipment, generated from photos: light, reusable and exportable.

  • Site twin in a link

    Plans and photos in; a composed twin, behaviour included, out as one link.

  • Missing assets

    Good first step

    The equipment your scan or CAD twin is missing, generated and placed.

  • Future-state twin

    What is not built yet, from the plans, with alternatives to swap and compare.

  • Lighter models

    Heavy meshes rebuilt to run in real time, with clean topology.

  • Twin updates

    When the site changes, objects are added, moved or swapped — not rebuilt.

Where each part stands

What is live, and what is next

  • Objects from photos: PBR, clean topology, parts, rigging, 3D Agent editingLive
  • Environments from architectural plans or site photosLive
  • Composition on the web, behaviour included, delivered as one linkLive
  • Composition in Unity through the Zetta pluginLaunching
  • Photoreal worlds from pictures or a video (Zetta Splat)Early access
  • The photoreal world and the objects in one sceneComing next
  • Data on every object; energy and efficiency insightComing next
Coming next

Where the twin grows

  1. 1. One scene, both layers. The photoreal world as the backdrop, the objects placed inside it at real scale and aligned to the plans.
  2. 2. Data on every object. Specs and maintenance first, then live readings from files, historians and industrial protocols, each mapped to its object.
  3. 3. Energy and efficiency insight. What each object uses, when it drifts from normal, what peaks are coming — and what a change would save, before it is made.

We will sit on top of the data you already collect — not replace your meters or your building and energy management.

Send us one site. We’ll send back a link.

The plans or photos of one site, and photos of the equipment in it. One site, fixed scope, a first twin in weeks — in open formats you keep.

enterprise@zetta3d.ai