Show it every side. Stop guessing.
Multi-view to 3D
Up to seven reference views alongside the primary image, so the far side of your model is observed rather than inferred.
What it does
Seven named view slots
Back, left, right, top, bottom and two three-quarter angles, each supplied deliberately rather than as an unordered pile of images.
The back, actually right
A back view is the single most valuable thing you can add. It converts the largest inferred region into an observed one.
Generate the views you lack
Have one photograph? The studio can produce the missing angles from it as reference images, one at a time, before reconstruction.
Consistency enforced
Views are submitted in a fixed order so the same set always produces the same request — replays are comparable.
How it works
- Supply a front viewThis is the primary image. Everything else is a named view relative to it.
- Add the angles that matterBack first, then the sides together. Rotate the object and leave the camera alone — moving the camera changes perspective.
- Or generate themFrom your reference, the studio can write the missing views as images before reconstructing.
- ReconstructEvery supplied view is a constraint the result has to satisfy.
What people use it for
- Characters and creatures, where the back is never uninteresting
- Products photographed on a turntable
- Vehicles and machinery with distinct front and rear
- Anything asymmetrical, where a symmetry guess is simply wrong
What it cannot do
- Zetta N1 only — Zetta N2 takes exactly one image
- Views must show the same object at the same scale in the same state; inconsistent views pull the result apart
- Four consistent views beat seven inconsistent ones
- Capturing consistent views is real work, and buys nothing on a symmetrical object
The details
- Input
- A primary image plus up to 7 named views
- Model
- Zetta N1
- View generation
- Available from a single reference
- Output
- GLB, with OBJ and FBX available