Show it every side. Stop guessing.

Multi-view to 3D

Up to seven reference views alongside the primary image, so the far side of your model is observed rather than inferred.

What it does

Seven named view slots

Back, left, right, top, bottom and two three-quarter angles, each supplied deliberately rather than as an unordered pile of images.

The back, actually right

A back view is the single most valuable thing you can add. It converts the largest inferred region into an observed one.

Generate the views you lack

Have one photograph? The studio can produce the missing angles from it as reference images, one at a time, before reconstruction.

Consistency enforced

Views are submitted in a fixed order so the same set always produces the same request — replays are comparable.

How it works

  1. Supply a front viewThis is the primary image. Everything else is a named view relative to it.
  2. Add the angles that matterBack first, then the sides together. Rotate the object and leave the camera alone — moving the camera changes perspective.
  3. Or generate themFrom your reference, the studio can write the missing views as images before reconstructing.
  4. ReconstructEvery supplied view is a constraint the result has to satisfy.

What people use it for

  • Characters and creatures, where the back is never uninteresting
  • Products photographed on a turntable
  • Vehicles and machinery with distinct front and rear
  • Anything asymmetrical, where a symmetry guess is simply wrong

What it cannot do

  • Zetta N1 only — Zetta N2 takes exactly one image
  • Views must show the same object at the same scale in the same state; inconsistent views pull the result apart
  • Four consistent views beat seven inconsistent ones
  • Capturing consistent views is real work, and buys nothing on a symmetrical object

The details

Input
A primary image plus up to 7 named views
Model
Zetta N1
View generation
Available from a single reference
Output
GLB, with OBJ and FBX available