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File Formats

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GLB, FBX, OBJ, USD, STL — what each one actually carries.

  • 01Choosing a 3D file formatThe format decides what survives the export. A quick map from use case to the right container.
  • 02GLB and glTFThe modern standard for real-time 3D. What it carries, how the two variants differ, and where its limits are.
  • 03FBX: the interchange workhorseProprietary, ubiquitous, and the reason your model is a hundred times too big. What it does well and where it bites.
  • 04OBJ and MTLAncient, simple, universally readable. What it carries, what it drops, and why it is still around.
  • 05STL and 3MF: the printing formatsSTL is triangles and nothing else. 3MF fixes most of what that costs, and is less universally supported.
  • 06USD and USDZA scene description built for large collaborative pipelines, and its AR-focused single-file variant.
  • 07STEP and CAD interchangeExact parametric surfaces rather than triangles. When you need them, and why converting back is hard.
  • 08Texture formats: PNG, JPEG, EXR, KTX2Source formats, delivery formats and GPU formats are three different things. Confusing them costs quality or memory.
  • 09What breaks when you convert between formatsEvery conversion is lossy in some direction. The specific losses, so you can check for them.
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