AI texture generator: repaint it, see it first, then pick a resolution
Generate a new texture for a 3D model from a description or a reference image — previewed as a picture before a single credit goes on the mesh, and written at 2K, HD or 8K depending on how close anyone will get.
What it does
Three resolutions
Standard at 2K, HD, or 8K. They are separate prices rather than a setting, because the tier you are billed for is the tier that runs — the two cannot disagree.
Preview, then apply
Your prompt edits a picture you can see: the model’s own reference image, or a frame of the mesh when it has none. Only the image you approve is applied.
Description or reference
Say what the surface should be, or show it. A reference image is far more predictable, because you can judge it before you ask.
Background removed by default
A backdrop’s colours bleed into the inferred material. Cleaning the reference first is on unless you turn it off.
How it works
- Open the texturing panelThe base picture is resolved for you — the model’s reference if it has one, otherwise a view of the mesh itself.
- Describe the surface“Worn brass with green patina settling in the recesses” rather than “metal”.
- PreviewCosts an image, not a texture job. Try again as often as you like.
- Choose a resolution and applyA separate press, on a result you have seen. 8K is worth it on a low-poly mesh where the texture carries the detail; 2K is plenty for a background prop.
What people use it for
- Producing colour variants of one asset without remodelling
- Replacing a generated texture that has lighting baked into it
- Putting 8K detail on a deliberately low-polygon model
- Giving an uploaded mesh a surface it never had
- Iterating on material direction before committing an artist
What it cannot do
- It changes the surface, not the silhouette. A smooth sphere textured as a golf ball is still a smooth sphere
- The UV layout sets the ceiling — a fragmented layout caps quality however high the resolution
- A reference with strong lighting bakes that lighting into the result
- Higher tiers cost more and do not change what the texture depicts, only how much of it there is
The details
- Resolutions
- Standard 2K, HD, and 8K
- Inputs
- A description or a reference image
- Preview
- Image edit, on the fast model
- Background removal
- On by default
Common questions
Can it texture a model I already have?
Yes. Any model in your library can be retextured — a generated one, or a GLB you uploaded. Texturing is one of the finishing tools, on paid plans.
Bring your own modelDoes it make PBR textures?
Texturing paints the surface colour. PBR Channels then derives the normal, roughness, metalness, emissive and ambient-occlusion maps from that texture, at its own resolution — two steps, so you can stop after the first.
PBR ChannelsIs a description or a reference image better?
A reference image is far more predictable, because you can judge it before you ask. A description works when you can be specific — “worn brass with green patina in the recesses” rather than “metal”. Either way, you approve a preview before anything is applied.
Last reviewed