Repaint it. See it first.
AI Texturing
Change a surface without touching the shape — driven by a description or a reference image, previewed as a picture before a single credit goes on the mesh.
What it does
Preview, then apply
Your prompt edits a picture you can see: the model’s own reference image, or a frame of the mesh when it has none. Only the image you approve is applied.
Description or reference
Say what the surface should be, or show it. A reference image is far more predictable, because you can judge it before you ask.
Background removed by default
A backdrop’s colours bleed into the inferred material. Cleaning the reference first is on unless you turn it off.
Its own panel
Full-width previews and a proper text area, because a texture is approved or rejected on detail a thumbnail cannot carry.
How it works
- Open the texturing panelThe base picture is resolved for you — the model’s reference if it has one, otherwise a view of the mesh itself.
- Describe the surface“Worn brass with green patina settling in the recesses” rather than “metal”.
- PreviewCosts an image, not a texture job. Try again as often as you like.
- ApplyA separate press, on a result you have seen, which is when the mesh is actually retextured.
What people use it for
- Producing colour variants of one asset without remodelling
- Replacing a generated texture that has lighting baked into it
- Giving an uploaded mesh a surface it never had
- Iterating on material direction before committing an artist
What it cannot do
- It changes the surface, not the silhouette. A smooth sphere textured as a golf ball is still a smooth sphere
- The UV layout sets the ceiling — a fragmented layout caps quality however good the paint is
- A reference with strong lighting bakes that lighting into the result
The details
- Inputs
- A description or a reference image
- Preview
- Image edit, on the fast model
- Background removal
- On by default
- Chain
- GLB converted to FBX automatically