Repaint it. See it first.

AI Texturing

Change a surface without touching the shape — driven by a description or a reference image, previewed as a picture before a single credit goes on the mesh.

What it does

Preview, then apply

Your prompt edits a picture you can see: the model’s own reference image, or a frame of the mesh when it has none. Only the image you approve is applied.

Description or reference

Say what the surface should be, or show it. A reference image is far more predictable, because you can judge it before you ask.

Background removed by default

A backdrop’s colours bleed into the inferred material. Cleaning the reference first is on unless you turn it off.

Its own panel

Full-width previews and a proper text area, because a texture is approved or rejected on detail a thumbnail cannot carry.

How it works

  1. Open the texturing panelThe base picture is resolved for you — the model’s reference if it has one, otherwise a view of the mesh itself.
  2. Describe the surface“Worn brass with green patina settling in the recesses” rather than “metal”.
  3. PreviewCosts an image, not a texture job. Try again as often as you like.
  4. ApplyA separate press, on a result you have seen, which is when the mesh is actually retextured.

What people use it for

  • Producing colour variants of one asset without remodelling
  • Replacing a generated texture that has lighting baked into it
  • Giving an uploaded mesh a surface it never had
  • Iterating on material direction before committing an artist

What it cannot do

  • It changes the surface, not the silhouette. A smooth sphere textured as a golf ball is still a smooth sphere
  • The UV layout sets the ceiling — a fragmented layout caps quality however good the paint is
  • A reference with strong lighting bakes that lighting into the result

The details

Inputs
A description or a reference image
Preview
Image edit, on the fast model
Background removal
On by default
Chain
GLB converted to FBX automatically