Zetta N1 — every way into 3D, on every plan

Zetta N1

Our original neural model. Text, a single image, or up to seven reference views become a mesh — plus low-poly, sketch and untextured modes that no other model here offers.

What it does

Every input shape

A bare prompt with no image, a single photograph, or multiple reference views. N1 is the only model that accepts all three.

Multi-view reconstruction

Up to seven named view slots — back, left, right, top, bottom and two three-quarter angles — so the far side of a model is observed rather than inferred.

Low-poly and sketch modes

Generate game-ready low-polygon geometry directly, or feed a line drawing and have it read as a drawing rather than as a photograph.

Geometry-only output

An untextured white model, when you intend to texture it yourself and do not want to pay for a texture you will throw away.

How it works

  1. Choose your inputA prompt, an image, or a set of views. A prompt is converted to a reference image first, which is why prompt wording that changes the picture changes the mesh.
  2. Pick a base and modifiersTextured, low-poly or geometry-only, with PBR materials and a target polygon count where the base supports them.
  3. GenerateThe job is priced and quoted before it runs, including any format conversion it needs.
  4. RefineRetopologise, unwrap, texture, segment or rig the result without leaving the studio.

What people use it for

  • Anything where you have several reference angles and want the back to be right
  • Game-ready low-poly assets generated directly rather than reduced afterwards
  • Concept exploration from a written description, before any art exists
  • Sketch-to-3D from concept drawings and line art
  • Untextured base meshes destined for hand-authored materials

What it cannot do

  • Text and lettering on a surface come back as letter-shaped marks rather than the letters you asked for
  • Thin repeated structures — chain links, railings, spokes — reconstruct fused
  • Interiors are inferred, so mugs come back solid and boxes do not open
  • Nothing measures anything: exact dimensions are not achievable
  • Transparent and reflective objects reconstruct badly, because the camera recorded the reflection rather than the surface

The details

Inputs
Prompt, single image, or multi-view
View slots
Up to 7, plus the primary image
Bases
Textured, low-poly, geometry-only
Modes
PBR materials, custom face count, sketch
Availability
Every plan, including free
Output
GLB, with OBJ and FBX available