Zetta P1 — procedural 3D, built on Claude
Rather than reconstructing a shape from pixels, P1 reasons about structure and generates geometry as a set of operations. Built on top of Claude, and suited to anything with rules.
What it does
Structure, not pixels
P1 works from an understanding of how a thing is put together, so it can produce geometry that follows rules rather than approximating a photograph.
Repeatable variation
The same rules produce many consistent variants. Forty buildings that share a language and differ in detail, rather than forty unrelated meshes.
Dimensions that hold
Because the geometry is generated rather than inferred, measurements are stated rather than accidental — which is what modular kits and mechanical parts require.
Built on Claude
The reasoning layer is Claude, which is what lets P1 take a description of a system and produce the operations that build it.
How it works
- Describe the systemNot just the object — the rules. Grid size, module dimensions, how pieces meet, what varies and what stays fixed.
- P1 reasons about structureIt works out the operations that produce the geometry, rather than reconstructing a surface from an image.
- Generate and varyProduce one, or produce the set. Variants share their rules, so they fit together.
- RefineThe output is a mesh like any other and every refinement tool applies.
What people use it for
- Modular environment kits whose pieces must tile and align exactly
- Architecture from a footprint, a height and a style
- Mechanical and hard-surface parts where a dimension matters
- Any asset family where consistency across variants is the point
- Content where you would otherwise be building a procedural graph by hand
What it cannot do
- Weaker at organic and sculptural form — that is what N1 and N2 are for
- A vague description produces a vague system; P1 rewards specificity about rules
- One-off hero assets are usually faster to reconstruct or sculpt than to specify
- Not a CAD tool: it generates meshes, not parametric surfaces for manufacture
The details
- Approach
- Procedural — geometry as operations
- Built on
- Claude
- Strongest at
- Structured, repeatable, dimensioned content
- Weakest at
- Organic and sculptural form
- Output
- GLB, with OBJ and FBX available