The tools work on your meshes too
Bring Your Own Model
Upload a GLB and it becomes an ordinary library model — retopology, unwrapping, texturing, rigging, segmentation, tagging and conversion all run on it. Nothing was generated, so nothing is charged for the upload.
What it does
A real library model
It appears beside your generations, opens in the same viewer and answers to the same search. There is no second kind of asset to keep track of.
Every tool, immediately
An upload arrives finished, so the Tools list is populated from the moment it lands rather than after a job you did not run.
Upload progress you can see
A real percentage from the browser’s own transfer, not a spinner that means “something is happening”.
Free to bring in
The upload costs nothing. You are charged for the tools you then choose to run, at the same rates as anything else.
How it works
- Open the libraryThe upload control sits in its header, beside the collapse button.
- Choose a GLBThe file goes straight to storage under your own account.
- It opens like anything elseSame viewer, same Inspect panel, same tools.
- Work on itUnwrap a mesh that never had a layout, rig a character modelled elsewhere, or tag a batch that arrived with machine names.
What people use it for
- Rigging or retopologising a model made in Blender or Maya
- Giving a purchased asset a proper UV layout
- Tagging an existing library so it becomes searchable
- Converting an asset to a format a client asked for
- Segmenting a mesh into parts for a modular kit
What it cannot do
- GLB only. Other formats need converting before they come in
- It is not a generation, so it has no prompt, no reference image and no source history
- Tools have their own requirements — rigging still wants a humanoid in a T-pose, whoever made it
The details
- Accepted
- GLB
- Cost to upload
- None
- Stored
- Privately, under your own account
- Tools
- All of them