The format the thing at the other end wants
Format Conversion
GLB, OBJ, FBX and STL, converted from any model in your library — without a round trip through a DCC application to change a container.
What it does
Four formats
GLB for the web and real-time engines, FBX for animation pipelines, OBJ for anything that reads it, STL for printing.
It runs quietly underneath, too
Tools that need a particular format get it automatically. Rigging wants FBX; you are never asked to produce one first.
The original stays
A conversion is a new library model, so you keep both.
How it works
- Pick a modelGenerated or uploaded, it makes no difference.
- Choose the target formatRequired for a conversion and ignored everywhere else.
- DownloadOBJ arrives as an archive, because an OBJ is never one file — the material definition and its textures travel with it.
What people use it for
- Handing a printer an STL from a model generated for a game
- Getting an FBX for an animation pipeline that will not read GLB
- Producing an OBJ for a tool that predates glTF
- Delivering the format a client specified without opening a modeller
What it cannot do
- STL is output only. It can be produced and not ingested — which is fair, because it carries no colour, no materials and no UVs to bring back
- A conversion carries what the target format supports. Animation does not survive a trip through OBJ, and nothing survives a trip through STL but geometry
- It changes the container, not the contents. A model with no textures converts to a model with no textures
The details
- Reads
- GLB, OBJ, FBX
- Writes
- GLB, OBJ, FBX, STL
- OBJ packaging
- Archive, with materials and textures
- Automatic
- Yes — tools convert their own inputs