Export: the format the thing at the other end wants, free

ExportPlatform

Save any model in your library as GLB, FBX, OBJ or STL — written in your browser, on every plan, with no credits and no waiting.

What it does

Four formats

GLB for the web and real-time engines, FBX for animation pipelines, OBJ for anything that reads it, and STL for a slicer.

Written in your browser

Nothing is queued or charged. The file is written from the model on screen, so the material edits you made this session are in it.

The original file when there is one

A format the model already has — the FBX a rig came back as, say — is downloaded as it is, rather than rewritten.

It runs quietly underneath, too

Tools that need a particular format get it automatically. Rigging wants FBX; you are never asked to produce one first.

How it works

  1. Open a modelGenerated or uploaded, it makes no difference.
  2. Pick the format in Inspect’s ExportEvery format is a button there — nothing to set up first.
  3. Save itThe file downloads straight away.

What people use it for

  • Handing a slicer an STL from a model generated for a game
  • Getting an FBX for an animation pipeline that will not read glTF
  • Delivering the format a client specified without opening a modeller

What it cannot do

  • An export carries what the target format supports. OBJ and STL carry geometry only; GLB and FBX keep their textures
  • It changes the container, not the contents. A model with no textures exports as a model with no textures
  • GLB, FBX, OBJ and STL only — USDZ, glTF as separate files and 3MF are not written

The details

Writes
GLB, FBX, OBJ, STL
Cost
Free, on every plan
Where
In your browser
Automatic
Yes — tools convert their own inputs

Common questions

Can I convert GLB to STL?

Yes. Upload the GLB — an upload is not a generation, so it costs nothing — and export it as an STL. Generated models export the same way. It is free on every plan.

Bring your own model

Can I convert GLB to FBX or OBJ?

Yes — FBX for animation packages, with its textures inside it, and OBJ for anything that reads it, as geometry. Both are written in your browser, for free.

Can I convert an STL back into another format?

Not usefully. STL is a print format: it carries no UVs to bring the textures back. Keep the GLB as your source and export from that.

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