Taking a generated model to a print

The specific sequence from a reconstruction to something a slicer accepts.

Generated meshes need more preparation for printing than for rendering, because printing enforces requirements rendering ignores.

The sequence

Inspect. Run mesh analysis. Expect non-manifold edges, holes, self-intersections and loose fragments — these are normal in reconstruction output rather than signs of a bad generation.

Repair. Automatic repair handles most of it: filling holes, removing loose geometry, resolving self-intersections. Voxel remeshing is the heavier option that guarantees a manifold result, at the cost of some surface detail.

Check thickness. Reconstruction produces surfaces, not solids. Thin features — a sword blade, a handle, an ear — may be below the printable minimum or have no thickness at all. Thicken them.

Scale. Set real dimensions. A generated mesh has no units, so this is a decision rather than a correction.

Orient. Rotate to minimise overhangs and to put the best surface finish where it shows.

Hollow, if resin. With drain holes.

Support and slice. Preview the slice, looking for islands — regions that begin mid-air with nothing beneath them.

What tends to go wrong

  • Thin protrusions snap off during support removal. Thicken before printing, not after.
  • Fine surface detail disappears. Reconstruction detail is often below the printer's resolution; it will not print however well it renders.
  • Fused geometry. Objects that should be separate come back joined — fingers, chain links, spokes. Separating them is modelling work.
  • The base is not flat. A generated object rarely sits on a plane. Cutting a flat base is usually necessary.

Where it works well

Decorative and display pieces at moderate detail — figurines, ornaments, terrain, props. The approximation that makes generation unsuitable for mechanical parts is irrelevant when the object's job is to look like something.